Alliances are forged and enemies are made when best friends Quentin and Julia take an entrance exam to Brakebills, a secret university for magicians.
Quentin faces harsh discipline after contributing to an ill-advised attack on Brakebills, while Julia does her best to impress the Hedge Witches.
Quentin and Julia have a talk that's anything but friendly, and Alice continues her quest to connect with her long-lost brother.
Quentin's memories are treated as delusions at a mental hospital. Marina and Julia come calling when Dean Fogg lowers the spell protecting Brakebills.
Quentin receives some tough news from his family, Penny makes a shocking discovery in the basement, and Julia joins forces with Pete.
First-year students face a set of challenges known only as the Trials. If they pass, they stay at Brakebills. If they fail, they're out for good.
Quentin and his classmates travel south to train with a demanding professor, who gives Kady some awful news. Meanwhile, Julia faces a personal crisis.
Penny suffers a surprising and brutal attack, Quentin and Alice grow closer, and Julia makes a fateful connection at a rehab facility.
Quentin, Alice, Penny and Eliot search for a magic button at the Plover's estate but instead make a discovery that could change everything.
Trapped between worlds, Penny seeks help from the feuding Quentin and Alice, who must put their drama aside to save their friend before it's too late.
Quentin and company try to determine the best strategy to take down the Beast, while Julia and Kady seek a way to make an otherworldly connection.
In the Neitherlands, the crew makes an unexpected discovery about a mysterious student. Meanwhile, Quentin gets a cold dose of truth from Dean Fogg.
Quentin and Julia travel to Fillory where they try to track down their friends and search for a way to kill the Beast once and for all.
Quentin, Alice, Eliot and Margo devise a new strategy to defeat the Beast, while Julia agrees to a deal that could cost more than she realizes.
Julia and Quentin work at cross purposes, Penny seeks a fix for his hands, and Eliot discovers that his new title comes with its share of dirty work.
Curses plague Fillory's royal court, so Penny concocts a heart-stopping plan. Elsewhere, Julia inches closer to exacting retribution on Reynard.
Margo helps Eliot cope with the weight of the crown. Julia recruits an ally. Quentin and Penny form an uneasy alliance for a common goal.
Ramifications from Reynard's attack continue to torment Julia, while Eliot receives life-changing news and Quentin tries to adapt to his new reality.
A desperate Quentin turns to Alice's family for help, Eliot and Margo face off with a royal foe, and Julia and Kady track down a lead.
Julia finds help for her problem, but the price is much higher than she ever anticipated. Quentin remains haunted by what happened to Alice.
Missing shade and sentient trees spell trouble when Julia lands in Fillory. Meanwhile, Quentin makes a perilous pact and Penny gets a tempting offer.
Despite the heavy toll, Quentin just can't bear to let Alice go. Eliot goes mano-a-mano after a singalong. Penny, Kady and Julia locate Reynard's son.
Quentin's unexpected encounter sends him on a quest to help Julia. Eliot's wedding approaches. Penny and Kady hunt down an overdue library book.
With their lives on the line, Julia and Quentin venture down into the unknown. Back in Fillory, Eliot and Margo deal with a sudden vermin problem.
Julia and Kady gather weapons ahead of their showdown with Reynard. Quentin tries to do right by Alice. Eliot looks for a way back to his throne.
The fight to save Fillory reaches its climax -- and the aftermath could have devastating consequences for everyone.
Searching for a way to bring back magic, Quentin and Julia wind up at a wild party. Eliot and Margo chafe under the watchful eye of the Fairy Queen.
Eliot gets some unexpected company as he sets off on an epic quest, while Quentin, Julia, Josh and Kady try to track down a potential magic source.
Scared and hunted, Alice turns to family. Eliot and his crew run into trouble on the high seas. Kady enlists help when Penny's condition worsens.
As Penny grows frustrated with his failure to communicate, Quentin and Julia try to unravel a Brakebills mystery related to one of the keys.
Quentin and Eliot attempt to figure out a seemingly unsolvable puzzle, Margo commits to an alliance, and an emotionally fragile Kady seeks help.
Despite warnings, Julia and Alice move forward with a dangerous plan. Margo tries to dissuade a persistent swain. Quentin embarks on an adventure.
With help from Penny and Poppy, Quentin devises a daring scheme to retrieve another key, while Margo goes on the offensive against the Fairy Queen.
Getting into and out of the Underworld Library proves a perilous undertaking for the gang. Meanwhile, Irene McAllistair calls in her marker with Julia.
The cottage suddenly turns into a fun zone -- complete with singing, dancing and party tricks. In Fillory, Eliot and Margo face the music.
Julia tries to persuade Fen to contact her greatest foe. Quentin, Alice and Josh take the quest to Fillory. Penny struggles against his fate.
On an unexpected mission to an alternate timeline, Julia and Josh meet faces from the past and present as they confront a shocking enemy.
Quentin wants answers from Alice. Julia finds new ways to use her magic. Eliot and Margo hit the campaign trail. Kady copes with the change in Penny.
As the quest for the seven keys nears its end, Quentin and Julia move toward their destinies, the Fairy Queen offers a deal, and a new threat emerges.
A magical identity crisis triggers confusion and calamity for the Brakebills gang. Alice winds up in chains and searches for a way out.
Margo feels royally ticked off in Fillory. Quentin endures pain and sacrifice in Greece. Dean Fogg goes on a cathartic tour of the Brakebills campus.
A stuffed animal full of bad mojo spells trouble for Quentin, Margo places Josh in a problematic spot with a pal, and Alice devises an escape plan.
When Josh's lycanthropic urges enter a dangerous new phase, Margo seeks a solution. Quentin finds solace from an unsettling source. Julia gets anointed.
To locate a secret door, Eliot takes a long, emotional walk down memory lane. Quentin and Alice must work together to get blood from a stone.
Alice reaches out to a magically inclined do-gooder, Penny and Marina run into timeline trouble, and Margo takes a stab at diplomacy in Fillory.
Kady sets off on a quest when her rent comes due, Zelda proposes a way for the Library to track down Alice, and Fen finds her dreams are all too real.
Alice goes to see her mom after cutting a reluctant deal with Zelda, and Quentin receives startling news while hunting down an item for a dragon.
As Kady contends with a crisis in the hedge witch community, Alice confronts her inner self, and Margo makes a command decision about Eliot.
Searching for a way to save Eliot, Margo travels through the desert in a song- and hallucination-filled journey of self-discovery.
While chasing down a spell, Quentin and Alice reckon with their romance. Julia, Penny and Margo host unforeseen guests. Kady and Zelda plot a break-in.
Quentin becomes the key to uncovering a stockpile of magic, Kady learns a distressing secret in the Poison Room, and something fishy is up with Josh.
The group's fight to save their friends becomes a battle for magic itself -- and leads to an unthinkable loss that will change them forever.
Julia and Penny feel the surge — of magic — while Brakebills catches the wave of new magicians, and Eliot and Margo drink in the Dark King's scene.
To bee or not to bee: Margo tries to warn Josh and Fen. Alice's plan to resurrect Quentin as a golem backfires. Jane's magical stamp tempts Eliot.
While bringing peace to Quentin, Eliot and Alice tangle with Takers, meet a wizard and get real. High Kings turn, and Julia learns of a lethal surge.
To help the hedges, Kady and Dean Fogg take a merry trip. To save the planet, Julia taps a wannabe rock star. To aid Fillory, Eliot flirts with Seb.
Move the moon? The gang converges on a key rock. Kady and Zelda go to Hell's Kitchen, Eliot makes a monstrous discovery, and an old frenemy reemerges.
Enter the lunapocalypse. At least the harmonic convergence isn't happening anymore. The group troubleshoots, and Eliot lobbies to release the kraken.
New mission: Save Fillory. At a blood-spattered Brakebills, acting Dean Penny encounters an interloper. A fairy shines a light on a king's darkness.
Time to ovary up for botany lessons and body-swapping as Eliot and Margo trade faces and Alice outwits sentient spores. The bunny spills the beans.
Margo and Fen uncover Seb's roots while Eliot channels a lost love. Penny and Plum go to 1998, and Alice and Kady take the tortuous route to an enemy.
Josh's cooking can't get him out of this jam, but Margo's eye might. A trapper reveals himself, Hades broods in Queens, and a fetus leads the way.
Dead gods appear with a warning for the High Kings — and a solution. Hyman stirs, Fen lashes back, and Penny opens up. Marina bakes cookies.
Motherhood's on Penny's mind as Marina recaps her failed seed theft. The gang choreographs a new, improved heist. But first, a song and dance or two.
Santa spreads joy, but end-times are underway, and Julia's water breaks. Get ready to rapture Fillory and be heroes. Is it possible to begin again?