Dr. Venture, his teen sons, Hank and Dean, and their bodyguard, Brock, head to New York City to unveil Dr. Venture's new technology.
When the Venture family visits Tijuana for a lecture Dr. Venture is giving, the dastardly Monarch weaves a cocoon of villainy.
The Venture family travels to repair an orbiting space station and finds that a mysterious phantom might be haunting the craft.
To protect the Venture compound while Brock is away, Dr. Venture builds a panic room and a robotic bodyguard, both of which are soon put to the test.
Dr. Venture is offered a job by theme park owner and cartoon magnate Roy Brisby, who will do anything to dominate the entertainment industry.
When Dr. Venture's experiment traps the entire family, the Ventures' new neighbor, Dr. Orpheus, may be the only one who can help them escape.
During a scientific expedition in the Bermuda Triangle, Doc's experimental equipment accidentally summons the ferocius ghost of a drowned pilot.
Dr. Venture, Pete White and Master Billy Quizboy are invited to take part in a secret government think tank run by supergenius Professor Impossible.
The Monarch sends Dr. Girlfriend undercover to seduce Dr. Venture. Meanwhile, Brock crams for his secret agent exam.
The Monarch finally gets the Venture family right where he wants them, but his victory is postponed when Dean suffers a strange injury.
Dr. Venture decides to unload some of his father's old scientific equipment in a yard sale that attracts fellow scientists and supervillains alike.
When Brock and Dr. Venture are kidnapped by an old nemesis from their college days, the boys enlist the aid of the original Team Venture.
The Monarch goes on trial for a crime that occurred under mysterious circumstances stemming from his bitter breakup with Dr. Girlfriend.
Dr. Venture finally learns the secret of his recurring nightmares when a stomach tumor turns out to be something far more sinister.
Team Venture struggles to pick up the pieces of their shattered lives and move on in the wake of Hank and Dean's violent and untimely deaths.
Aided by Henchmen 21 and 24 — and new recruits — the Monarch attempts to rebuild his villainous empire and rekindle his relationship with Dr. Girlfriend.
When Brock is reactivated by OSI, he subcontracts his ex-girlfriend to protect the Venture Compound from enemies.
Team Venture find themselves trapped in the clutches of a bloodthirsty cult and its time machine.
Brock's discovery of a videotape from Jonas Venture Sr. sets Team Venture on a global hunt for pieces of a fantastic and potentially deadly machine.
Phantom Limb and Dr. Girlfriend agree to a civil double date with The Monarch to discuss his official reentry into the Guild of Calamitous Intent.
Baron Ünderbheit captures Team Venture when the X-1 crash-lands in Ünderland while en route from a costume party.
Dr. Orpheus calls upon his old friends The Alchemist and Jefferson Twilight to resurrect their former superteam, the Order of the Triad.
Abraham Lincoln's ghost and Team Venture investigate an insidious plot to assassinate the president.
The Monarch continues to rebuild his villainous empire with the aid of Dr. Henry Killinger, but Henchman 21 is suspicious of his deadly charms.
When Dr. Venture finally attains the holy grail of superscience, a gang of former teen sleuths is convinced that the Venture Compound is haunted.
The stage is set for a deadly, ultimate showdown between the Monarch and Phantom Limb for the hand of Dr. Girlfriend.
The fate of almost everyone in the Venture universe hangs in the balance as the Sovereign reveals his identity and stuff explodes all over the place.
Following their battle with Phantom Limb, the Monarch and Dr. Mrs. The Monarch face the Guild and reveal the origins of their relationship.
Dr. Venture accepts the help of a mysterious umbrella-wielding consultant. Orpheus and Brock grow suspicious of their new visitor's true intent.
A bathroom slip helps Billy Quizboy recover lost memories surrounding his scandalous game show career and the origins of a familiar supervillain.
Dr. Venture meets his newly assigned archnemesis, Sergeant Hatred. The Monarch and his wife receive an invitation to a supervillain party.
Dr. Venture organizes a camp for boy adventurers. The Monarch infiltrates the Venture compound. Brock deals with an obnoxious teen.
While in the Amazon, Dr. Venture reconnects with a long-lost crush. Hank and Dean fall for twins, while Brock deals with a lovesick bodyguard.
Trapped underneath the compound, Dr. Venture and Brock discover an underground society of subterranean squatters. Hank and Dean seek Orpheus' help.
Unwilling to be anyone else's archnemesis but Dr. Venture, the Monarch sneaks into the compound. Hank and Dermott mistakenly disarm the security system.
Team Venture attends Jonas Jr.'s grand opening of the Venture Museum, which quickly devolves into a night of bickering and chaos.
Unable to fight his sworn enemy, the Monarch and his crew go to battle against Jonas Jr. and his own Team Venture.
After decoding a secret message, Billy and Dr. Venture search for a powerful device with ties to the Guild of Calamitous Intent and the Venture family.
When O.S.I. hires three assassins to hunt him down, Brock seeks refuge with some former allies, while Hank discreetly tags along to help out.
Still on the run from O.S.I., Brock and the Venture family seek safety while the Monarch kidnaps H.E.L.P.eR. to use as leverage.