Fixin' Things is a skill magazine in Fallout: New Vegas.
Characteristics[]
A magazine that dedicated to the do-it-yourself repairmen, with advice ranging from basic repairs to advanced projects. The magazine also reviewed various tools and had general advice articles for the amateurs, such as "Working a Job & What Tools to Keep In Your Toolkit" and "0 Appliance Repairs Tips".[Non-game 1] Reading this magazine raises Repair skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).
Crafting[]
This item can be crafted by the player character.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Wonderglue (1) Blank magazine (2) | Repair: 25 Picking up a copy of Fixin' Things after the Voracious Reader perk is chosen. | Fixin' Things (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations[]
Below is a list of all fixed locations of Fixin' Things skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.
Closest map marker | Location description |
---|---|
Ashton missile silo | Level 1 launch deck, in a desk in the medical room with the Auto-Doc, along with a Programmer's Digest |
Bitter Springs | On the table in the storage tent, behind the medical tent. |
Camp Golf | House Resort, second floor on a table next to a Programmer's Digest in the center room with the non-functioning terminal |
Camp Golf | House Resort, second floor, on a desk in the first room to the left after ascending the south stairs |
Camp McCarran | Two - Both copies on top of a footlocker in the third tent from terminal building in the first row |
Charleston Cave | On a shelf in a room near a submerged section, at the back of the cave, next to a Lad's Life and Today's Physician |
East cistern | On a table, next to a broken terminal |
Followers safehouse | On the bed to the right, next to a hunting rifle and a True Police Stories |
Forbidden Zone dome entrance | Dome section, on a table in far left of the central piece |
Goodsprings | In a broken bathroom sink inside the Goodsprings home across the street from Doc Mitchell's house |
Goodsprings | In the Prospector Saloon |
HELIOS One | Solar collection tower, near a Mister Gutsy, on the table next to a toolbox on the north wall down a set of stairs |
Hoover Dam | Hoover Dam offices, down the hallway north from the power plant 01 door, on the floor next to a toolbox where the hallway makes a right turn |
Hopeville missile silo bunker | Main entrance room near the Hopeville exit, on the ground before the large terminal |
Jacobstown | Jacobstown lodge, in an upstairs room, on a table along with a Programmer's Digest |
Marked men guard outpost | Ground level, on the workbench |
Mesquite Mountains lean-to | On the motorcycle, with a Programmer's Digest on the ground. |
Nellis Air Force Base | Two - One in Nellis workshop, and another in Nellis schoolhouse on the teacher's desk |
New Vegas medical clinic | On a table |
New Vegas Steel | Office area, in a bin beside the desk with the intact terminal |
Primm | On a bedside table in the Nash residence, along with a Programmer's Digest |
Primm | Vikki and Vance Casino, on a side table in the lounge in the back |
Puesta del Sol North | Two - One in the ruined room above a store in the northeast corner of the local map. Another is on top of a desk when exiting the switching station via elevator. |
Puesta del Sol North | Two - One on the ground in the room above the two working terminals (contracts and visits). Another is located on the second floor of a ruined building in the southeast corner of the local map, next to a bed without mattress |
Puesta del Sol North | One (see map) |
Ranger Station Bravo | In the trailer next to the ammunition. |
Sierra Madre Casino | Executive suites, on top of the maintenance network terminal |
Sierra Madre Casino | Cantina Madrid, in the restaurant manager's desk in the kitchen |
South Vegas ruins | Zapp's Neon Signs, along with a ¡La Fantoma! on the table next to a couch |
Vault 3 | The living quarters' flooded area in the south, on the bed together with a Locksmith's Reader and Milsurp Review |
Vault 3 | Recreation area, past the entrance, go left down the stairs. Behind the first Very easy locked door, on a shelf |
Vault 3 | Maintenance wing, on the shelves in the eastern-most room, accessed via Average locked terminal |
Vault 34 | First floor area, on the floor in the southwest area of the balcony, next to a skeleton and several cans of Pork n' Beans |
Vault 34 | First floor area, on the floor in the northwest area, next to a First aid box |
Vault 34 | Reactor level, to the northeast, next to the terminal that opens the reactor door |
Villa | Two - One in an open file cabinet in a storage room on the way from the Town Square towards the Salida del Sol South entrance on the left. Another is found in a small storage room north of the Villa police station, together with a Programmer's Digest |
Notes[]
The icon and loading screen art cover for Fixin' Things differs from the in-game cover.
Gallery[]
References[]
Non-game
- ↑ Fallout: The Roleplaying Game Rulebook p.174: "A magazine for those dedicated to fixing things themselves, each issue contains a wealth of information on how to mend and repair a variety of objects and materials, reviews of the best tools to use, and examples of repairs sent in by readers."
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