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Id Tech 5

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Template:Concept product

id Tech5
Developer(s)id Software
Operating systemPC (Microsoft Windows),
Apple Macintosh (Mac OS, Mac OS X),
Xbox 360, Playstation 3
TypeGame Engine
Websiteid Software Website

Id Tech 5 is the name of the new game engine developed by id software. The name follows id's new naming scheme, which gives information about the generation of the engine (for example the Doom 3 engine is now called "id Tech 4"). This was done so people wouldn't build too strong an association with the in-house game anymore. It was demonstrated for the first time at the WWDC 2007 by John Carmack on an eight-core Apple Macintosh computer; however, the demo only utilized a single core and a single-threaded OpenGL implementation running on a 512 mb 7000 class Quadro video card.[1]

The demonstration with which the new game engine was shown had 20 GB of texture data (using a more advanced MegaTexture approach using textures with up to 128000x128000 pixel resolution) and a completely dynamically changeable world.

The engine is completely cross-platform, which means that there is no need to change anything in the engine code when switching platform[2]

The engine was shown to potential licensees at E3 2007, but not to the public. More information will be released at QuakeCon 2007.[3] The game engine will be used in the upcoming game by id software.

References

  1. ^ Gaminggroove.com. "Cain's Carmack Quickie".
  2. ^ Gamespot.com. "E3 Q&A: id's Nix on Tech 5 Engine licensing". Retrieved 2007-07-15.
  3. ^ IGN. "E3 2007: id Into the Future". Retrieved 2007-07-14.

See also

Media