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- (2011). The Golden Age of Video Games. A K Peter/CRC Press. ISBN 978-1-4398-7323-6. Edwards, Benj (2017-10-27). "Rediscovering History's Lost First Female...9 KB (807 words) - 12:26, 8 August 2024
- Games: The Birth of a Multibillion Dollar Industry. CRC Press. ISBN 9781439873236. Retrieved 4 January 2017 – via Google Books. Abaza, Mona (11 January...3 KB (326 words) - 22:29, 10 September 2024
- of a Multi-billion Dollar Industry. Taylor & Francis Group. ISBN 978-1-4398-7323-6. Archived from the original on June 24, 2021. Retrieved November 2...40 KB (3,298 words) - 17:50, 4 August 2024
- Dillon, Roberto (12 April 2011). The Golden Age of Video Games. ISBN 9781439873236. Eastin, Matthew S.; Daugherty, Terry; Burns, Neal M. (31 July 2010)...2 KB (185 words) - 02:12, 14 December 2021
- Multi-billion Dollar Industry. Taylor and Francis Group, LLC. p. 60. ISBN 978-1-4398-7323-6. Retrieved April 23, 2013. "Retro Game Review: X-Wing". August 26...24 KB (2,500 words) - 22:48, 10 September 2024
- The Birth of a Multibillion Dollar Industry. CRC Press. p. 58. ISBN 978-1-4398-7323-6. Asteroids Flyer, 1979, Atari, Inc. Vendel, Curt & Goldberg, Marty...50 KB (4,695 words) - 11:39, 22 September 2024
- The Birth of a Multibillion Dollar Industry. CRC Press. p. 148. ISBN 9781439873236. Retrieved 15 September 2014. Parish, Jeremy (September 17, 2014). "TGS:...5 KB (393 words) - 21:34, 19 September 2024
- of Video Games: the Birth of a Multibillion Dollar Industry (ISBN 978-1-4398-7323-6) by Roberto Dillon Classic Video Games: The Golden Age, 1971–1984...36 KB (4,250 words) - 13:05, 22 August 2024
- Games: The Birth of a Multibillion Dollar Industry. CRC Press. ISBN 9781439873236 – via Google Books. Dillon, Roberto (2014). Ready: A Commodore 64 Retrospective...21 KB (2,612 words) - 04:47, 19 August 2024
- (2011). The Golden Age of Video Games. A K Peter/CRC Press. ISBN 978-1-4398-7323-6. Kent, Steven L. (2001). The Ultimate History of Video Games. Three...86 KB (6,715 words) - 05:49, 6 September 2024
- of a Multibillion Dollar Industry. Taylor & Francis. pp. 22–23. ISBN 9781439873236. Archived from the original on January 3, 2014. Retrieved November 26...85 KB (5,771 words) - 11:32, 20 September 2024
- (2011-04-12). The Golden Age of Video Games. CRC Press. p. 162. ISBN 978-1-4398-7323-6. Eastin, Matthew S. (2010-07-31). Handbook of Research on Digital...212 KB (22,869 words) - 18:34, 27 August 2024